Infinity Dice

$121.00

Many artifacts have graced the tables of the most ardent gamers and still more lie waiting to be utilized by a worthy player. Few, however, compare to the infinite potential of these magnificent cosmic pieces. While they may be capable of great wonders individually, together they give those who wield them the power to shape all possibility. An often forgotten piece of the set has been discovered to allow the previous six to join and give their wielder the power of the Ultimate Nemesis as well. We have gathered together these powerful gems crafted from space age material in a complete set to offer to those able to get their hands on it.

Available on backorder

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SKU: INFDICE Category: Tags: , , ,

Description

Many artifacts have graced the tables of the most ardent gamers and still more lie waiting to be utilized by a worthy player.  Few, however, compare to the infinite potential of these magnificent cosmic pieces.  While they may be capable of great wonders individually, together they give those who wield them the power to shape all possibility.  An often forgotten piece of the set has been discovered to allow the previous six to join and give their wielder the power of the Ultimate Nemesis as well.  We have gathered together these powerful gems crafted from space age material in a complete set to offer to those able to get their hands on it.

Infinity Dice Box InsidePolymethyl Methacrylate was invented in 1928 and first marketed in 1933 as safety glass thanks to its shatter resistant nature. Since its inception Methacrylate has been synthesized in about a dozen different methods leading to twice that many trademarked names for poly(methyl methacrylate). Names like Lucite, Plexiglass, ACRYLITE, and Perspex are all essentially the exact same thing with some very minor differences due in part to how the methacrylate was produced. The PMMA we use in crafting our Alchemist’s Dice is manufactured by Lucite.

Our Infinity Dice come in a set of seven dice crafted from our Optically Clear Acrylic and encased in a stamped steel tin with custom acrylic insert.  Below we have created some custom 5th Edition stat blocks to include the Infinity Dice into your own game. Fair warning! These dice are not for the low of level.  While we would love to hear of the antics that a fifth level bard may get up to while wielding the dice, that is not exactly the intended purpose.  These high level artifacts may, however, be just what your level 20 wizard needs to go back in time and save his fallen party or perhaps what barbarian may require to win a fist fight with a Archdevil.

Want to win a set of Infinity Dice for your next game? Then put your stat block skills to the test and create the best stat block for the Ultimate Nemesis summoned by the union of all seven Dice.  To enter: email your Ultimate Nemesis stat block to contact@artisandice.com with the subject line “Ultimate Nemesis” before Midnight May 31st CST. We will announce the winner the following week.  *The give away has concluded. The winner is listed below along with their epic Ultimate Nemesis Stat Block.

 

Mind Die

Wondrous Item, artifact(requires attunement)


The Mind Die has found its way into the hands of many a terrible sorcerer with a taste for tapping into the thoughts of others, usually with quite disastrous results.  Spells cast from this stone do not require concentration, but only one spell may be active at a time.


Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • At will: Mage Hand
  • 3/day each: Levitate, Hypnotic Pattern, Sending
  • 2/day each: Dream, Modify Memory, Telekinesis
  • 1/day each: Telepathy

 

Reality Die

Wondrous Item, artifact(requires attunement)


Once thought to be crafted from the power of the great Observers of all existence, the Reality Die is in fact far more ancient than those terrible creatures.  The Die grants the ability to warp reality to the users whims. Spells cast from this stone do not require concentration, but only one spell may be active at a time.


Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • At Will: Minor Illusion
  • 3/day each: Invisibility, Mirror Image, Nystul’s Magic Aura,
  • 2/day each: Creation, Hallucinatory Terrain, Seeming,
  • 1/day: Weird

 

Soul Die

Wondrous Item, artifact(requires attunement)


Possibly the artifact with the most potential for good is also one quite feared.  The power to hold sway over life, death, and the souls of those passed is believed by many to be sacred and only fit for the gods themselves.  The Die’s location has been forgotten for ages with the sole purpose of it never being found again. Spells cast from this stone do not require concentration, but only one spell may be active at a time.


Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • At Will: Spare the Dying
  • 3/day each: Cure Wounds, Death Ward, Protection from Evil and Good,
  • 2/day each: Sanctuary, Revivify, Speak with Dead
  • 1/day each: Astral Projection, Simulacrum

 

Power Die

Wondrous Item, artifact(requires attunement)


The Power Die has been long lost on the desolate remnants of age forgotten world, the last to suffer its devastating capabilities.  The die grants its wielder untold enhancements to their physical self, crafting them into an engine of complete destruction. Spells cast from this stone do not require concentration, but only one spell may be active at a time.


Increased Physicality: While attuned to this artifact your Strength becomes 25 and your Constitution becomes 25.

Protection: While attuned, you gain a +3 bonus to Armor Class

Power of the Cosmos: When you hit with a weapon attack while attuned to this artifact, the target takes an extra 2d6 damage of the weapon type.

Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • 2/day each: Reduce/Enlarge,
  • 1/day each: Wall of Force

 

Time Die

Wondrous Item, artifact(requires attunement)


Often guarded by the most powerful of practitioners of the the arcane, the Time Die is typically believed to be the most dangerous.  The repercussions of altering the flow of time are considered to be of cataclysmic potential.  Spells cast from this stone do not require concentration, but only one spell may be active at a time.


Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • At Will: Gentle Repose
  • 3/day: Longstrider
  • 2/day each: Haste, Slow
  • 1/day each: Foresight, Time Stop

 

Space Die

Wondrous Item, artifact(requires attunement)


The Space Die contains within all the potential of distance and travel.  When wielded correctly, it can transport the user over almost any distance to almost any location. Spells cast from this Die do not require concentration, but only one spell may be active at a time.


Spells: While attuned to this Die, you can use an action to cast one of the following spells from it (save DC 18).

  • At Will: Misty Step
  • 3/day each: Dimension Door, Arcane Gate
  • 2/day each: Plane Shift, Teleport
  • 1/day: Gate

 

Collecting the first 6 Infinity Dice grants the wielder the ability to cast the spell Wish at will.

 

Ego Die

Wondrous Item, artifact(requires attunement)


Of all the Infinity Dice, Ego is easily the more obscure and quickly forgotten.  Its power individually pales in comparison to the other six, however, without it they are all merely artifacts.  Only through their reunion can their true ultimate power be unleashed.


Sentience: The Ego Die is a Sentient Chaotic Good artifact with an Intelligence of 25, a Wisdom of 25, and a Charisma of 20.  It has hearing and darkvision out to 120 ft.  The artifact can understand all languages and can communicate telepathically with the wielder.  It can also produce visions and dreams while the wielder is either asleep or in a trance.

Personality: The Die has one driving purpose, the reuniting of all seven Infinity Dice. It contains the soul of the creator of all seven artifacts and will compel its wielder to seek them out at all cost.

Random Properties: The Ego Die has the following random properties:

  • 1 minor beneficial property
  • 1 major beneficial property
  • 1 minor detrimental property
  • 1 major detrimental property

Ultimate Nemesis: When reunited with the other 6 Infinity Dice, summons the Ultimate Nemesis AKA the World Builder.

The World Builder

The World Builder    <- Link to PDF. This awesome end game level baddie was created by Christian Malleck. His awesome monster crafting netted him a free set of Infinity Dice during our give away. Many thanks to Christian for developing this incredible build to top off the Infinity Dice stat blocks!

The World Build Stat Block (PDF Link Above)

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